Battlefield 2 Unlocks

Here is a fully complete list of all the available unlocks that are available by gaining ranks on the battlefield.

If you are looking for the BF2SF (Special Forces) Unlocks then you can also check those out too.

SpecOps - G36C

The G36C is an accurate, versatile weapon, and a popular unlock for many players, with good single shot and full automatic performance, from the hip or zoomed. It does not come with a red-dot scope, so for some players the M4 or AK-74U may be a better choice for longer range engagements.

Real World Statistics

  • Caliber: 5.56×45 mm NATO
  • Action: Patented short-stroke gas piston
  • Country of origin: Germany
  • Design Company: Heckler and Koch
  • Upgrades: Top-mounted Picatinny rail, 40 mm grenade launcher

Sniper - M95

The M95 is not the most accurate sniper rifle, nor is it the most damaging. It does have the ability to shoot through cockpit glass, and that may be the reason that some damage numbers for the weapon show higher than the M24, but in actual practice it does the same damage to a player as the M24, requiring two hits to the torso to kill (or one head shot)

Accuracy-wise, it is functionally the same as the SVD/Type 88, though the “bullet drop” factor at longer ranges may give the M95 an edge with longer shots. While bullet drop has been confirmed, no data on how this is applied is available.

The M95 is a solid choice for MEC/PLA snipers as an unlock, as it gives them more damage per shot than the standard sniper rifle, and can be a good choice for the USMC player as well, if the need for shooting aircraft crew is important. It should be noted, however, that hitting a moving helicopter or jet crewman with an M95 is extremely rare.

It does have a drawback at long ranges, the width of the crosshairs in the scope make it more difficult to line up head shots than any of the other sniper rifles.

Real World Statistics

  • Caliber: .50 BMG (12.7×99 mm)
  • Action: Manually operated bolt
  • Country of origin: USA
  • Design Company: Barrett Rifles
  • Upgrades: sights (standard 10X telescopic)

Assault - G3A3

The G3 is an automatic self-loading rifle manufactured by Heckler & Koch and adopted as the standard service rifle by the armed forces of Germany in 1959. The H&K G3 is the unlockweapon for the Assault kit. It’s an interesting weapon. It does more damage per shot than the other assault rifles, but its reputation for accuracy is misleading. It has the highest Min. Deviation of all the assault rifles and highest possible Deviation per Shot as well (just a little worse than the AK-47). It has the lowest recoil when zoomed mod, but has higher multi-shot penalties than any other assault rifle.

This makes the G3 the least accurate assault rifle, even when firing single shots from the prone position. In rapid-fire/auto-fire from the prone position, it becomes more accurate than the AK-47, but only after three or more shots have been fired.

There are some advantages to choosing the G3 over the standard rifles though. It gives the player regular grenades, which at times can be more useful than the grenade launcher, it does pack power that USMC players might lack, and the ring and post sight on the G3 can make long distance shots easier to line up for some players.

One other advantage the G3 may have over the other assault rifles is reduced “bullet drop” at longer ranges. Bullet drop has been confirmed, but no data on how this actually works is available.

Real World Statistics

  • Caliber: 7.62×51 mm NATO
  • Action: Roller-delayed blowback
  • Country of origin: Germany
  • Design Company: Heckler and Koch
  • Upgrades: carbine version, retractable buttstock, telescopic sights, bipod, sniperized variants

Support - PKM

The PKM is just as accurate firing multiple rounds as the RPK-74,, possibly even more so, and does more damage per shot than any other LMG, though it only has a 100 round magazine. Seeing as you should generally fire in short bursts anyway, this is rarely a problem. The high damage and accuracy of the PKM makes it a solid upgrade for the Support player, especially USMC/PLA players.

Fair warning though: the PKM has a very distinctive sound when fired which may draw extra attention to the player firing it.

Real World Statistics

  • PKM - Pulemyot Kalashnikova Modernizirovanniy (with reservation for mistranslation)
  • Caliber: 7.62×54 mm R
  • Action: Gas operated, rotating bolt, belt-fed
  • Country of origin: Russia
  • Design Company: Kalashnikov, manufactured by several subsidiaries worldwide.
  • Upgrades: NSPU nightvision sight, Stepanov design mount. Experimental version with folding butt.

Engineer - MK3A1 (Jackhammer)

The MK3A1 (Pancor Jackhammer) is a very lethal close quarters weapon. While doing less damage per shot than the pump-action shotguns, it does a bit more damage than the S12K (or DAO-12), and it can fire all 7 shots in just over one second. Like all shotguns, it is not accurate beyond short range, and it has an enormous recoil penalty.

It also has a 5 second reload time, so be prepared to switch to your pistol or knife when using this weapon.

Real World Statistics

  • Caliber: 12 gauge
  • Action: Gas operated, selective fire
  • Country of origin: USA
  • Design Company: John Anderson
  • Upgrades: none

Medic - L85A1

The L85A1, contrary to popular belief, is not the most accurate assault rifle. It has the least accurate rapid-fire/full auto assault performance, and the worst prone benefit. However, the scope allows players to place shots better at medium to long range when fired in semi-automatic mode, making it functionally more accurate for some.

It does a bit more damage than the M16A2 (but still requires 4 hits to kill a healthy target), and the scope is useful for spotting as well as good shot placement, making the L85 a very desirable unlock.

Real World Statistics

  • Caliber: 5.56×45 mm NATO
  • Action: Gas operated, rotating bolt
  • Country of origin: England
  • Design Company: Royal Small Arms Company at Enfield
  • Upgrades: sight

Antitank - DAO-12

The DAO-12 is a “must have” upgrade for the Anti-tank kit. At close range it is far more deadly than the standard sub-machinegun, with a good rate of fire and decent ammo capacity. Similar to the MEC S12K, the DAO-12 requires two shots at point blank range to kill, but has a larger magazine and better zoom recoil. However, reloading the DAO-12 takes 7.5 seconds, one shell at a time.

Get close and have a quick trigger finger. One shot won’t kill a full health player, but a quick volley of 3-4 will. However, at a distance of more than 15-20 feet, the DAO is highly ineffective and will do no more than just decrease your accuracy stat. Pull out the AT or pistol for anything distance.

Real World Statistics

  • Caliber: 12 gauge
  • Action: Gas operated, selective fire
  • Country of origin: Rhodesia/South African Republic
  • Design Company: Hilton Walker
  • Upgrades: none

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